There are two types of damage in Celtic Heroes - Auto Attacks, and Skill Attacks. Your chance to hit, or dodge them are affected by different stats. In this post I will discuss what stats determine your chance to hit or dodge an attack.
Your Auto AttackAuto Attack is just a regular hit with your weapon. If you select a mob, and tap the sword button in the bottom right of your screen, that is your auto attack.The stat that determines your chance to hit with an auto attack is "Attack". On the Stats menu screen, it is listed under your energy number on the right side.
A higher attack will give you a better chance of hitting a mob, but the secret behind it is that it doesn't need to be overly high. To regularly hit a mob, your attack just needs to be higher than the mob's defense rating. This rating is different for every mob, so it's hard to know what it actually is. Just watch how often you hit the mob, and if you see that you miss a lot then your attack needs to be increased.
The stats that affects your Attack rating are
- Dexterity - A higher Dexterity will increase your Attack.
- 1 point Dexterity = 1 point Attack
- Weapon Ability - Whether it's sword, axe, dagger, bow, wand, totem, or staff... a higher weapon ability will increase your chance to hit with that weapon. This means that your Attack rating will go up when you have that weapon equipped. You can get your weapon ability to increase by using the weapon.
Your Skill Attacks
- Warrior - Melee Ability
- Rogue - Cunning Ability
- Ranger - Ranged Combat Ability
- Mage - Fire Magic, and Ice Magic Abilities
- Druid - Nature Magic Ability
Mob's Auto Attacks
The stat that affects your Attack rating is:
- Dexterity - A higher Dexterity will increase your Defense.
- 1 point Dexterity = 2 Points Defense
Mob's Skill Hits
- Reflex - affects your ability to avoid movement impairment skills
- Roots, freeze, shield bash, bolas and other stun / hold skills
- Warding - affects your ability to avoid direct damage spells
- Fire Bolt, Ice Shards, Lightning Strike, etc.
- Vigor - affects your ability to avoid damage over time skills
- Strangling Vines, Rend, Incinerate, etc
- Fortitude - affects your ability to avoid physical attack skills
- Pummel, Gore, Quick strike, etc.
- Willpower - affects your ability to avoid weakening skills
- Howling wind, Lure of fire/ice, Smoke bomb, etc
Other Ways to Increase Your Attack/Defense
- Steady Aim
- Smoke Bomb
- Howling Wind
- Fast Reflexes
- Defensive Formation
Other Ways to Increase Your Skill Evasions
- Enduring Guard
- Expose Weakness