Aggro is the amount of threat that a player is generating towards a mob, that will cause a mob to notice a player and attack them. This guide explains all the concepts behind aggro, and explains a few ways that you can use it to your advantage.
What Causes Aggro?
What is Aggro Radius?
When a mob is not in combat, getting too close to that mob will generate aggro, and cause the mob to attack you. Each mob has an "aggro radius" that is based upon your level relative to the mob's level. If you are many levels above the mob in question, the aggro radius will be very small and it will ignore you at close range, but if you are a similar level to the mob, it will run to attack you. There are three ways to reduce the aggro radius
- Level up - low level mobs will ignore you. This is why high level players can walk around Lir's Reach without getting attacked.
- Skills - Camouflage, Hide, and Conceal are all skills designed to reduce your aggro radius
- Items - Certain items are designed to reduce your aggro radius. Camouflage charms, and certain mounts have the ability to reduce the size of your aggro radius.
Why does a mob attack one person and not others?
Tanking a mob is the act of holding aggro over all other people. This is done by warriors using taunt and warcry, but can be done by other classes through using skills that generate a high threat level, and by causing high amounts of damage.
There is no aggro reset
The only way to reset aggro is to log out and log back in again.
AOE and Aggo
- Sweeping Blow
- Stinging Swarm
- Ward of Fire
- Defensive Spikes
- Defensive Form
Can a mob reduce your aggro?
This skill reduces your aggro, and will make you drop on the mob's aggro table so the mob targets a new player.
Can a mob aggro other mobs?
- All 6* Frozen Armor bosses (All-Seeing One, Chained King, Pyrus the Lavalord, etc..)
- All 5* or 6* Dragonlord Armor Bosses (High King Krem-Nor-Borok, Firbolg Champion Sreg, etc.)
- Endgame bosses (Aggragoth, Hrungnir, Mordris, Efnisien the Necromancer)
- Boggan Lookouts
Grasping Roots and AggroIf you've ever grouped with a Ranger or Druid, you probably have noticed that Grasping Roots and Longshot can change the target of the mob. This is because when Grasping roots or Longshot are cast on a mob, it pins the mob to the spot and it will then choose who to hit based on
- The person that is closest...
- ...who is at the top of the aggro table.
Rangers and Aggro
Kiting (or Walking)
The term Kiting comes from the visual that this effect looks like a person with a kite, holding the string attached to the boss and making him move where you want him to go.
Another option while kiting a boss is for the person who has aggro to make the boss walk to the furthest allowable distance, and then crossing over the line where the boss will not follow. When the person moves out of the boss's range, the boss will go after the next person at the top of the aggro table. When the person who moved out of range comes back in range, the boss will go back after the original person. This causes the boss to bounce back and forth between two people.
Pulling and Cross-Pulling
Pulling is the act of trying to draw a mob out from a group of mobs. This is done primarily by rangers, but can be accomplished by anyone. It is done by staying far away from the group of mobs, and performing a skill that is of little threat to get the mob's attention. That mob will run towards the attacker, while all other mobs stay in place. If an action generates a lot of threat, it is possible that more than one mob gets aggroed.
Cross pulling is the same concept as pulling, but for mobs that are close together. This requires two people to do. Here is how that is accomplished:
- Person 1 hits the mob that you want to pull. All the mobs around come and attack the puller. No other people should be attacking at this point.
- Person 2 attacks the mob that you want to pull, after Person 1 attacks
- Person 1 logs out, resetting aggro on all the mobs except the mob that Person 2 is attacking. Person 2 moves to the top of that mob's aggro table.
- The mob that you want to pull starts attacking Person 2, and all other mobs are now reset.
- Person 1 can now log back in, and can attack the mob (providing that Person 1 is not in the aggro radius of the other mobs!)