Bosses
King Vorum Dreadbone (140/6*)A giant skeleton boss that sat at the end of the Northern Penninsula in Lir's Reach. His signature skill was the Eight Flames of Doom, where he would shoot 8 fireballs at random people in the area. This boss drops 3 items. He continues to show up as a rare spawn in Lir's Reach after the event ended, but he was moved to the beach area West of the Skullcrusher Camp.Prince Corvax Dreadbone (130/5*)
Same type of boss as Vorum, except a little easier. He only drops one item.
Boss Drops
- Charms - Charms that added +10 to a variety of skills. It also added +100 to a weapon shill, and +60 to a resistance. Each class had 4 possible, and their level req is 130
Class | Resist +60 | Skill +100 | Skill +10 | ||
Crushing Charm of | Ghostskin | Druid | Crush | Totem | Ward of Fire |
Crushing Charm of | Ghoulskin | Druid | Crush | Hand to Hand | Ward of Giants |
Magical Charm of | The Grave | Druid | Magic | Nature Magic | Calm |
Magical Charm of | Raising | Druid | Magic | Staff | Spring of Life |
Flaming Charm of | Cursing | Mage | Heat | Ice Magic | Lure of Magic |
Flaming Charm of | The Lich | Mage | Heat | Fire Magic | Energy Well |
Frosted Charm of | Atrophy | Mage | Cold | Hand to Hand | Lure of Giants |
Frosted Charm of | Decay | Mage | Cold | Wand | Lure of Soldiers |
Magical Charm of | Deathwalk | Ranger | Magic | Spear | Conceal |
Magical Charm of | Claws | Ranger | Magic | Hand to Hand | Defensive Spikes |
Piercing Charm of | Claws | Ranger | Pierce | Bow | Defensive Spikes |
Piercing Charm of | Deathwalk | Ranger | Pierce | Bow | Conceal |
Piercing Charm of | The Ghost | Rogue | Pierce | Dagger | Hide |
Piercing Charm of | The Ghoul | Rogue | Pierce | Dagger | Play Dead |
Slashing Charm of | The Ghost | Rogue | Slash | Hand to Hand | Hide |
Slashing Charm of | The Ghoul | Rogue | Slash | Spear | Play Dead |
Crushing Charm of | The Banshee | Warrior | Crush | Blunt | Warcry |
Crushing Charm of | The Undead | Warrior | Crush | Spear | Enduring Guard |
Slashing Charm of | The Banshee | Warrior | Slash | Sword | Warcry |
Slashing Charm of | The Undead | Warrior | Slash | Axe | Enduring Guard |
- Amulets- This boss dropped necklaces that are in the table below.
Class | Stat Bonus | Health | Energy | Armor | Attack | Defense | Skill +100 | ||
Amethyst Amulet of | The Pyre | Rogue | Heat Dmg +75 | 50 | Cunning | ||||
Amethyst Amulet of | The Tomb | Rogue | Cold Dmg +75 | 50 | Cunning | ||||
Diamond Amulet of | The Pyre | Ranger | Heat Dmg +75 | 50 | Ranged Combat | ||||
Diamond Amulet of | The Tomb | Ranger | Cold Dmg +75 | 50 | Ranged Combat | ||||
Emerald Amulet of | The Grave | Druid | Focus +40 | 50 | Nature Magic | ||||
Emerald Amulet of | The Tomb | Druid | Focus +40 | 50 | Nature Magic | ||||
Mighty Amulet of | Blades | none | Slashing Dmg +15 | 50 | 50 | ||||
Mighty Amulet of | Knives | none | Pierce Dmg +15 | 50 | 50 | ||||
Mighty Amulet of | Maces | none | Crush Dmg +15 | 50 | 50 | ||||
Ruby Amulet of | The Grave | Warrior | Magic Dmg +75 | 25 | Melee Combat | ||||
Ruby Amulet of | The Pyre | Warrior | Heat Dmg +75 | 50 | Melee Combat | ||||
Ruby Amulet of | The Tomb | Warrior | Cold Dmg +75 | 50 | Melee Combat | ||||
Vital Amulet of | Blades | none | Slashing Dmg +10 | 100 | 100 | ||||
Vital Amulet of | Knives | none | Pierce Dmg +10 | 100 | 100 | ||||
Vital Amulet of | Maces | none | Crush Dmg +10 | 100 | 100 |
- Burial Rings - Added skill and stat points. They had a level req of 100
Burial Ring of | Class | Stat +20 | Skill +20 | Evasion +50 |
Axe Mastery | Warrior | Strength | Axe | Physical |
Blunt Mastery | Warrior | Vitality | Blunt | Wounding |
Bow Mastery | Ranger | Strength | Bow | Wounding |
Cunning Mastery | Rogue | Dexterity | Cunning | Wounding |
Dagger Mastery | Rogue | Strength | Dagger | Weakening |
Fire Magic Mastery | Mage | Focus | Fire Magic | Spell |
Hand to Hand Mastery | Rogue | Vitality | Hand to Hand | Movement |
Hand to Hand Mastery | Ranger | Vitality | Hand to Hand | Spell |
Hand to Hand Mastery | Mage | Dexterity | Hand to Hand | Wounding |
Hand to Hand Mastery | Druid | Dexterity | Hand to Hand | Physical |
Ice Magic Mastery | Mage | Vitality | Ice Magic | Spell |
Melee Combat Mastery | Warrior | Vitality | Melee Combat | Wounding |
Nature Magic Mastery | Druid | Focus | Nature Magic | Spell |
Ranged Combat Mastery | Ranger | Dexterity | Ranged Combat | Movement |
Spear Mastery | Warrior | Vitality | Spear | Movement |
Spear Mastery | Rogue | Dexterity | Spear | Weakening |
Spear Mastery | Ranger | Strength | Spear | Movement |
Staff Mastery | Druid | Dexterity | Staff | Physical |
Sword Mastery | Warrior | Strength | Sword | Physical |
Totem Mastery | Druid | Vitality | Totem | Wounding |
Wand Mastery | Mage | Dexterity | Wand | Weakening |
Quests
Coven HatsThis quest had you collecting orange pumpkins around Lir's Reach. There were 7 witches around Lir's Reach giving quests for different color hats. The first witch took 10 pumpkins for a red hat. The second witch took 3 red hats for a pink one, the third took 3 pinks for a yellow, and so on. See the chart below to see more details about the quest.
1 Black Hat = 5 green pumpkins
1 Red Hat = 10 pumpkins
3 Red Hats = 1 Pink Hat (30 pumpkins total)
3 Pink Hats = 1 Yellow Hat (90 pumpkins total)
3 Yellow Hats = 1 Green Hat (270 pumpkins total)
3 Green Hats = 1 Blue Hat (810 pumpkins total)
3 Blue Hats = 1 Purple Hat (2,430 pumpkins total)
3 Purple Hats = 1 White Hat (7,290 pumpkins total)
The blue, purple, and white hats sparkle. The white coven hat is one of the rarest in the game due to the fact that it's old and the quest was difficult so not many people got this hat.
Bat Wands
There were witches flying around Lir's Reach that dropped Witches Brew. If you turn in 10 witches Brews to the quest giver in the tavern, you get a Cane of Bats. If you do this 5 times, you can turn in your 5 Canes of Bats for a Grand Cane of Bats. Both types shoot projectiles that look like bats, but the Grand version sparkles.
Duskshadow Armor
This armor set was gotten from quests in Lir's Reach by defeating undead bosses in a daily quest. See the video below for more details. These quests were kept in the game after the event ended due to popular demand. They were greatly changed in he release of the Destiny Engine Update.
Click Here to See the New Duskshadow Armor Guide.
Darkshadow Armor
This armor set was gotten from quests in Stonevale by defeating undead bosses in a daily quest. See the video below for more details. These quests were kept in the game after the event ended due to popular demand. They were greatly changed in he release of the Destiny Engine Update.
Click Here to See the New Darkshadow Armor Guide.
Spiritshadow Armor
This armor set was gotten from quests in the otherworld by defeating undead bosses in a daily quest. See the video below for more details. These quests were kept in the game after the event ended due to popular demand. They were greatly changed in he release of the Destiny Engine Update.
Click Here to See the New Spiritshadow Armor Guide.
Mobs
Bat MasksBatmask mobs are special mobs that spawned around the world, and dropped Bat Mask head armor. They were kept in the game as rare spawn mobs after the event ended. See the video below for information on how to get a Bat Mask.
Fashion
Skeleton CharmsThere was a shop where you could buy charms that made you look like skeletons or zombies. There was a flaming skeleton charm that set your head on fire, and others that made you look like the zombie bosses from the Samhain armor quests. The most expensive was the skeleton king charm that made you look like Vorum Dreadbone. See the video below for more shop details.
Ghost Charms
There was a shop where you could buy charms that made you look like wraiths. There were different colors, and sparkling and non-sparkling versions. The most expensive was the skeleton king charm that made you look like a sparkling Shivercowl. See the video below for more shop details.
Coven Fashion
The witch fashion shop gave female characters another option for clothes, allowing them to buy red, black, and white coven fashion. This shop was kept in the game after the event ended, and is still there to this day. See the video below for more shop details.
Mount Shop
BroomsThe mounts for this event were brooms, the most expensive being the divine brooms. To see these in the shops, you needed to have a certain amount of gold, which is why in the video below they are not featured. The divine brooms came in three variations: Embers that had fire on the end of the broom, Winter that had ice particles on the end of the broom, and Magic which had sparkles on the end of the broom. See the video below for more shop details.
Sources
- http://celtic-heroes.com/announcing-the-samhain-2012-event/
- http://celtic-heroes.com/samhain-2012-content/
- http://celtic-heroes.com/samhain-2012-a-brief-history/
- http://www.celticheroes.net/
- http://www.celtic-heroes.com/forum/viewtopic.php?f=4&t=18958&p=125608
- http://celtic-heroes.com/forum/viewtopic.php?f=4&t=20491&p=136221
- http://www.celtic-heroes.com/forum/viewtopic.php?f=4&t=22369