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Friday, June 29, 2018

Corrupted Gardens: T8 offhand weapon skills


The Corrupted Gardens brought about new offhand weapons for all classes. These can be obtained by doing the weekly faction boss quests and using the drops to complete the quests.

 According to Muldar
Essentially the new offhand is not a "direct" upgrade to EDL. They are for a specific use case and means of progression for Bloodthorn. We were looking into possibly doing a full upgrade to EDL in Corrupted Gardens, but with the factions content thought it would be better suited in a future release (next zone).
This is the information compiled by xXzeemXx on the forums relating to the Corrupted Gardens T8 offhand weapon skills:

Rogue

  1. Rogue t8 offhand (quick strike type): deals 4k divine damage per tick for 15 seconds
  2. Rogue t8 offhand (shadowstrike):deals 4k divine damage per tick for 15 seconds
Warriors
  1. Warrior t8 shield: 600 divine damage cloak, and 150 boost in poison resist.
  2. Warrior t8 axe (dps): strike you target, dealing divine damage, when observed, the damage was -unfortunately- quite low.

Druids

  1. Druid t8 offhand (dps type): deals 7k divine damage , and lowers the target magic resistance by 300 (number is tested, and not written on skill’s description).
  2. Druid t8 offhand (heal type): heals target and all players around him (4 meters range) for 800 initial hp, and 500 hp per tick for 10 seconds
  3. Druid t8 offhand (support type- the one with rescue/sanctuary): buffs the target and players around him with +100 poison resist
Rangers

  1. Ranger t8 offhand (sharshot): adds 1.6k divine damage boost to your attacks, and 500 dex.
  2. Ranger t8 offhand (longshot): adds 1.6k divine damage boost to your attacks, and 500 dex.
Mages

  1. fire t8 offhand: deals 6k divine AoE divine dmg and does 500 divine damage per tick for 15 seconds
  2. ice t8 offhand: deals 6k instant divine AoE divine dmg and does 500 divine damage per tick for 15 seconds
  3. magic t8 offhand: boosts ALL your lures power by 500 for a short period of time. That means while the skill is active, if your normal fire lure is 1500, it will be temporary increased to 2000 while this skill is still active

Please note: while some different offhands for the same class has the same exact skill, the offhand it’s self gives different stats. for example: ice mage offhands boosts critical SKILLS while fire offhand boosts critical STRIKES. Same can be seen in rangers and rogues offhands. Not to mention the passive skill boost on all offhands.
It’s also worth noting that the “support” offhands for casters (rescue/sanc druid codex) and (energy shield mage codex) will boost nature magic and fire/ice abilities, unlike the classes’ other two respective offhands that do not. It’s basically a trade off for having a somewhat less popular skills.





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